====== StartScene ====== Die Startscene zeigt etwas Text am Bildschirm an und wartet darauf, dass die/der Spieler/in die Leertaste drückt, siehe die Methode update: /** * method update is called from phaser before each frame is rendered */ update(time: number, delta: number){ if(this.spacebar.isDown){ this.scene.start("MainScene"); } } import { gameHeight, gameWidth } from "../Globals.js"; import { MainScene } from "../mainscene/MainScene.js"; /** * Simple class to demonstrate a start screne */ export class StartScene extends Phaser.Scene { spacebar: Phaser.Input.Keyboard.Key; constructor(){ super({ key: "StartScene", active: true }); } preload(){ } create(){ let text1 = this.add.text(gameWidth/2, gameHeight*0.2, "Boulder Dash", { fontFamily: "sans-serif", fontSize: "72px", color: "#aaa", stroke: "#666", strokeThickness: 5, align: 'center' }); /** * Define point inside text-element that is moved to the above given coordinates gameWidth/2, gameHeight*0.2: */ text1.setOrigin(0.5, 0.5); let text2 = this.add.text(gameWidth/2, gameHeight * 0.4, "Press Space to start!", { fontFamily: "sans-serif", fontSize: "36px", color: "#3f3", stroke: "#666", strokeThickness: 2, align: 'center' }); text2.setOrigin(0.5, 0.5); this.spacebar = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE); } /** * method update is called from phaser before each frame is rendered */ update(time: number, delta: number){ if(this.spacebar.isDown){ this.scene.start("MainScene"); } } }